Paraworld

ParaWorld
Developer(s)SEK
Publisher(s)Sunflowers
Deep Silver
Aspyr
Platform(s)Microsoft Windows
ReleaseSeptember 15, 2006
Genre(s)Real-time strategy
Mode(s)Single player
Multiplayer

File size 6.55 MB Mime type Stdin has more than one entry-rest ignored compressed-encoding=application/zip; charset=binary Other info Zip archive data, at least v1.0 to extract. ParaWorld is a real-time strategy PC game released on September 25, 2006. It was developed by the German company SEK (Spieleentwicklungskombinat), based in Berlin. The game features more than 50 prehistoric animals, especially dinosaurs and Pleistocene mammals. The game uses TAGES, and therefore installs a driver on the system for copy protection. The game-concept is similar to 'Age of Empires. Description of ParaWorld. In 2006, Deep Silver publishes ParaWorld on Windows. This strategy game is now abandonware and is set in a fantasy, real-time, steampunk and dinosaurs.

Paraworld

ParaWorld is a real-time strategy PC game released on September 25, 2006. It was developed by the German company SEK (Spieleentwicklungskombinat), based in Berlin. The game features more than 50 prehistoric animals, especially dinosaurs and Pleistocene mammals.

ParaWorld is a real-time strategy PC game released on September 25, 2006. It was developed by the German company SEK (Spieleentwicklungskombinat), based in Berlin. The game features more than 50 prehistoric animals, especially dinosaurs and Pleistocenemammals. The game uses TAGES, and therefore installs a driver on the system for copy protection.

Gameplay[edit]

The game-concept is similar to 'Age of Empires', which is a real-time strategy game. ParaWorld features food, wood, and stone as resources. Food can be picked from bushes, hunted from animals, fished from the sea, or farmed. Stone is located in limited deposits, and wood, cut from trees, is generally scattered throughout a map. Battles can occur on both land and sea.

The story takes place in a parallel dimension, where prehistoric life thrives alongside diverse human civilizations that are not technologically advanced. As a result, dinosaurs take the place of traditional wildlife and livestock, though some of the dinosaurs in-game are highly stylized and not necessarily scientifically accurate. Wild-living dinosaurs can be hunted for food, though some are of dangerous and aggressive species and will attack any player unit that wanders too close. Other prehistoric creatures make an appearance as well, for example woolly mammoths are used where other games might feature elephants.

Players advance through epochs in order to unlock new technologies and upgrades.

Paraworld

Plot summary[edit]

Paraworld iso

ParaWorld ('parallel world') is an alternate universe where dinosaurs and ice age creatures never became extinct. A group of 19th-century scientists, the SEAS (the Society of Exact Alternative Science) led by scientific genius Jarvis Babbit, discovered the parallel world where dinosaurs and primitive human tribes coexist. When they subsequently learned that people don't age in this dimension and that the concept of electricity is inexistant, they decided to remain there to rule.Later, three young scientists are led to Jarvis Babbit: the Americangeologist Anthony Cole, Swedishbiologist Stina Holmlund, and Hungarian physics genius Béla András Benedek, all of whom having discovered elements in the 'real' world that point toward the existence of a parallel world. Jarvis Babbit decides to send the three scientists into 'Paraworld', seemingly for an expedition. However, when the three heroes discover the true intentions of the SEAS, they have to rally all the parallel world's warring inhabitants in order to defeat the SEAS.

The three scientists serve as the game's core 'hero' units. Their main goal is to return to their home world, but to do this they will need to enlist the aid of enlightened natives and battle against the hostile creatures, tribes, and ultimately the masterminds trying to stop them. Along the way they'll meet several characters who are seemingly based on classical scientists such as Nicola Tesla or Charles Darwin ('Nikolaj Taslow' and 'James Warden' in the game). They eventually discover that a man named David Leighton, who is one of Babbit's men, is orchestrating events on the parallel world, and pursue him. They also learn of a plot to permanently seal the world away by moving the planet out of orbit, which will also trigger a cataclysm.

In order to save the planet and secure their own escape from ParaWorld, they are forced to assault Babbit's fortifications. They manage to stop the countdown and Cole kills Leighton in battle. Babbit makes a last-ditch effort to stop the heroes by using a giant robot. Having failed, Babbit falls into lava and presumably dies. The heroes finally go back home. However, Cole is awakened in the middle of the night by a phone call of Béla telling him that the dinosaurs have come through as well. The chaos of ParaWorld now ensues on planet Earth.

Reception[edit]

Paraworld Game

Review scores
PublicationScore
4Players85%[1]
Eurogamer5/10[2]
GameSpot6.2/10[3]
IGN7.8/10[4]
Jeuxvideo.com15/20[5]

Upon release the game was met with fair reviews with an average critic score of 72% at GameRankings. The developing company SEK shut down due to insufficient sales, and Sunflowers ended their partnership with it. The previously announced expansion pack was cancelled. A German-only Booster Pack for the game was released with Gold GOTY Editions of Paraworld, containing new maps, heroes, and missions, and was only compatible with German copies of the game. However, members of the ParaWorld gaming community 'Para-Welt' have created an unofficial downloadable version of the Booster Pack for all regions that incorporates updated community content (such as modifications enabling players to utilise the previously NPC 'SEAS' factions) alongside the official SEK Booster Pack content. According to German newspaper Die Welt, ParaWorld was commercially unsuccessful, with sales of around 100,000 units.[6]

References[edit]

  1. ^Luibl, Jörg (September 14, 2006). 'Test: ParaWorld (Taktik & Strategie)'. 4Players. Retrieved April 20, 2020.
  2. ^Allen, Darren (November 13, 2006). 'ParaWorld: Stone aged'. Eurogamer. Retrieved April 20, 2020.
  3. ^Ocampo, Jason (November 3, 2006). 'ParaWorld Review'. GameSpot. Retrieved April 20, 2020.
  4. ^Adams, Dan (September 29, 2006). 'ParaWorld Review'. IGN. Retrieved April 20, 2020.
  5. ^Superpanda (September 14, 2006). 'Test : Paraworld'. Jeuxvideo.com. Retrieved April 20, 2020.
  6. ^https://web.archive.org/web/20181210201501/https://www.welt.de/wirtschaft/webwelt/article710868/Dinosaurier-bringen-PC-Spielestudio-zu-Fall.html

Paraworld Digital Download

External links[edit]

Paraworld

Paraworld Steam

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